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You’ll almost always find your next quest in the hub’s bar. You play as a nameless thug (the console literally refers to you as “Thug”) inside a fictional East Coast city with boroughs like “Poisonville” and “Skid Row.” The game begins with you getting the everloving shit kicked out of you by a couple of street toughs, apparently at the behest of a man named Nicky. You struggle to your feet, grab a meager lead pipe, and set out to introduce it to Nicholas’ face. Nicky, however, is a lieutenant for a shameful Marcellus Wallace clone (he even has a modified version of Pulp Fiction‘s famous “scour the Earth” line).
This burly gentleman runs crime out of his tower in Radio City – yes, you might call him a kingpin – and your quest for revenge soon runs you afoul of his goon army. First off, this isn’t a game with traditional levels. In general, everything is based around roughly six different hubs in various parts of the city. The effect is intentionally similar to. Holster your weapon and you can freely talk to the locals.
Chatting them up is the way to get proper quests, hints, or even be able to hire some to fight with you. Quests automatically update a personal notebook accessed with the bracket keys, and will send you to the outskirts of the hub (likely loading a separate map entirely) to kill a lot of bad guys and recover something of value. Return item of value to the person who asked for it, and they’ll do something to unlock the next hub. Already we’re doing more than blowing away gangbangers, so that’s both great and surprising. Defeated goons drop ammo, but can also be searched (crouch and hit “use”) for cash money. “Pawn-o-Matic” shops exist in every hub that sell new weapons, ammo, health kits, and armor.
You can find these items in the world, but the shop is your most reliable source, while saving up your money can get you early access to the game’s more serious hardware. Download Aplikasi Sms Seperti Chat Untuk Hp Java. They also sell exclusive weapon upgrades that turn your rather puny arsenal into something much more respectable.
This seems unfinished, however – the pistol is the only the gun with multiple mods, and the heavy machine gun is the only other weapon with a mod at all. I particularly would love to have seen something that made the shotgun more useful. “Hey, uh, tanks for shoppin at Pawn-o-Matic, come back anytime.” There’s eight weapons in all. A crowbar and tommy gun round out your standard gear, and a flamethrower, rocket launcher, and grenade launcher make up your end-game toys. The heavy machine gun is a beast at any range, but fires in three round bursts with a second or two delay in between – that’ll get you killed. The flamethrower causes meager damage and its flames can actually burn out (leaving an enemy mostly none the worse for wear).
However, it stuns anyone, even bosses, with its lingering flames – torch ’em, then switch to a better gun to finish them off. Yet even at the medium difficulties, combat is surprisingly tough. Your unarmored body can’t take many hits, and most goons can absorb at least one shotgun blast at close range. Headshots don’t appear to add extra damage, and some mini-boss characters (like the machine gun dudes) dish out punishing damage while being able to eat bullets without breaking stride nor shot. The Juggler Method Ebook Login. I’ve had guys take rockets with a smile, and no particular excuse as to why. The game’s ubiquitous rats even nip away 2 health per bite if you let them get close, which is honestly a bit ridiculous.
It did give something to spend my shotgun ammo on, though. I thought the difficulty was just unbalanced until I figured out that the game wants you to use its AI helpers. You’ll find them around the hub areas, and appropriate interaction (“Y” key for yes/hello, “X” key for no) will hire them if you have the cash. They’ll follow you around wherever you go, including through level transitions. If you need to clear a path ahead, they can be ordered to stand guard (X key again) and resume following as needed. These guys come with their own weapon, infinite ammo, and slowly regenerating health. They’re decent shots, surprisingly aware, and demonstrate at least levels of pathfinding (successfully navigating complicated, scripted areas like broken stairways and tricky rooftop jumps).