Download Free Templates For Cutting Pipe
Download Softune Workbench V3rmillion. Here are some examples of joints this can model: Some notes: • In the generated templates, the color of cut lines where a tube intersects the outside of another tube is the same as the color used to show that intersecting tube in the 3d model. If wall thickness is enabled, then cut lines where a tube intersects the inside are drawn in grey. • There will always be a seam in your template, where the paper wraps back around on itself.
Sep 14, 2009 - 2 min - Uploaded by WrapItCutVisit Wrap-It-Cut is a magnetic template for producing. A universal reusable template for cutting ends of cylindrical objects such as pipes, in preparation for joining the cylindrical objects to other cylindrical bodies. Choose the type of joint you want, enter pipe sizes and desired dimensions, print a template on your printer, wrap the template around the pipe, and cut on the line. It's that easy to create template patterns for saddle joints, miters, rolling offsets, wyes, segmented turns, cone miters and much more. Digital Pipe Fitter even.
If something important ends up on the seam, then change the 'Template Seam'. For example, a change from zero to 180 degrees moves whatever used to be at the seam to the exact center of the template. • By default, a 10 mm grid is overlaid on your output. That makes it easier to wrap it around the pipe without getting skewed, or to reassemble a pattern tiled across multiple sheets of paper. • The permalink saves the tube geometry and your view of the 3d model in the (rather long) URL. You can bookmark it, or send it to other people.
• The 'Lines per Circle' setting determines how many line segments are used to approximate the circular profiles. More is more precise and slower.
A few hundred is usually good. • The tubes can intersect at any angle. Their axes may be skew. Multiple tubes are supported, with each tube intersected against all the others. • The angle and position (offset) of subsequent tubes is given with respect to the first tube. For example, if the first tube's axis is the z axis, and the second tube is placed perpendicular along the y axis, then for that second tube: • 'Tube 1 Axis' is the z axis • 'This Tube Axis' is the y axis • 'Neither (Radial)' is the x axis • If the joint is like a cross, then the intersecting pipe is supposed to intersect the first pipe in two places, going all the way through.
If it's like a tee, then the intersecting pipe is supposed to intersect once and then stop. • At very oblique angles, you may need to adjust the 'This Tube Axis' offset to make tee joints work properly. • For joints where the pipes don't fully intersect (and one hangs off the side of the other; this can happen only if you make the pipes' axes skew by setting the 'Neither (Radial)' offset), choose 'like a cross'. • If you can't figure out which tube you're editing, try hiding and then re-showing it. Changes aren't effective until you click 'Update'. • Intersection curves are computed numerically (and not in closed form), to make it easier to support geometry beyond cylinders later. • This is all done on the client side.